Enhance your Unity projects effortlessly with Screen Space God Rays. This asset offers top-notch pseudo-volumetric lighting for 2D, 3D and VR, prioritizing resource efficiency and aesthetics. Crafted by developers for developers!

SSGR is used in our upcoming 2D narrative adventure Misgiven.

Features

  • Variable softening of light rays
  • Optional custom shader based light sources
  • Artifact reduction options
  • No limitations on count or position
  • Scalable across multiple platforms
  • VR support (Multi Pass + Single Pass Instanced)

Requirements

  • Unity 2021.3 LTS or above
  • URP 10.0 or above

Limitations

  • Interacts only with objects that are visible.
  • Doesn't support semi-transparent surfaces, it's either pass or block.

Notes about the SSGR WebGL Demo

  • After the demo starts, it will take some additional seconds to load the level. 
  • This is a WebGL build, which will perform worse than a native version. 
  • Unity quality settings are different due to Unity limitations in WebGL.

License

  • Buyer is allowed to download, use, modify, promote, publicly perform or display, distribute or transmit the content for personal, promotional, and/or commercial purposes.
  • Sublicensing, distributing or re-selling this product in its raw asset form is prohibited.
  • License applies to a single entity (sole developer or company and its employees). Contractors are required to have their own, separate license.

Support: Quickstart Tutorial | Public Wiki | Issue Tracker | Discord | Email

Unity Asset Store page

StatusReleased
CategoryTool
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSymmetry Break Studio
Made withUnity
Tags2d-lighting, asset, godray, lighting, Shaders, Unity, vfx
Average sessionA few seconds
LanguagesEnglish
LinksSupport

Purchase

Buy Now$30.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $30 USD. You will get access to the following files:

SSGR v1.0.1 10 MB
SSGR v1.0.0 4 MB